In the meeting today with my supervisor we discussed;
- Physics engines and there potential use in the project, if in fact one is even needed
- Game engines, AI and how they could replicate realistic physics for the game
- Game Mechanics
- Game's look and feel
- Viewed other games, "Spore", to see its approach game mechanics, look and feel
- 3D vs. 2D for project game mechanics
- 2D styled game in 3D environment, looking down perspective, see "Spore"
- Set up this Blog
- Set up a Project hosting site with Source Repository on Google Project Hosting here
- Read Ernest Adam's book of good game design
- Use a Methodology for same book
- Write Game Concept Doc
- Write Game Design Doc
- Upload Game Concept Doc to the Serious Games Wiki-site
- Create UML Diagrams
- Class Diagrams
- Entity Diagrams
- Select and Use a open source XNA game engine to create a 3D world
- code a scene graph to maintain the 3D world
- code game rules, loader and entities
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